Tuesday, August 27, 2013

Signals in the Void 14

("Signals in the Void" is a character fan fiction story revolving around my adventures in exploration.)

Planning a route to the drone which is emitting jamming frequencies is proving to be more difficult than Blake had hoped.  While he's happy Jimmy traced the source of the signals, the unfortunate part  is the location happens to be a few floors down.  From what Blake's forward scouts are telling him, the main pathways to that location are either sealed or have a high number of drones coming from those directions.  Counting the munitions which remain, the Dust mercenaries are lacking sufficient firepower to make a frontal assault.

Sunday, August 25, 2013

Time Will Tell

There are those who look at video games as a waste of time.  This is an interesting concept because anything  you do could be construed as a waste of time.  A man who spends 5 hours to mow his lawn with a push mower could be considered wasting time when there are riding power mowers which could finish the job in an hour, or the parents who encourage their son to practice Basketball even though the odds of him becoming professional are pretty slim.  The whole thing could be subjective to the way a person was raised to how they are currently living to dozens of other variables.  For the next while I'm going to find playing Eve a bit more of a waste of time.  *gasp*  The reason being is I'm currently working on finishing up my Bachelors in Software Engineering and the semester starts tomorrow.

Thursday, August 22, 2013

Memory Lapse

Interestingly enough, I've now been a part of Stay Frosty going on 4 months.  It has been great fun and I have thoroughly enjoyed my stay.  I never would have thought I'd enjoy PvP quite as much as I have, considering I avoided it like the plague for an entire year.  Now, since I joined Stay Frosty I have moved quite a bit of assets into our base system of Hevrice.  This was rough for me because at the time I was quite poor having invested everything into moving into a wormhole only to move out a month later.  As such I didn't have any liquidated assets, and was forced to make the long trek of 21 jumps in my trusty (slow as heck) Bestower with just under 17,000 m3 of cargo space.  After several trips of hauling the little things (myAbaddon and Harbinger are still stuck in the Domain region), I declared Hevrice my home and got settled in.

Tuesday, August 20, 2013

Signals in the Void 13

("Signals in the Void" is a character fan fiction story revolving around my adventures in exploration.)

Some say capsuleers are fearless, that they aren't afraid to die, maybe they're not, maybe I'm just an exception.  But really deep down, does anyone really want to experience death?  Why do we fight so hard to avoid something that seems to have no hold over us?  They say the technology is perfect, that mistakes can't be made, but who gave us the capsule technology?  The Jove as I understand it, and look at them now, slaves to their technology and yet still unable to prevent their disease.  How long until something similar affects the capsuleers?  What's even scarier, is that I'll be around if it happens.

Sunday, August 18, 2013

CSM 8's "Reasonable Things"

The last little while CSM 8 has been working on representing player ideas to CCP.  I find this useful because of how vast Eve is, sometimes (most of the time) developers and players are not on the same page.  Developers are always looking to the future and working on the latest features, whereas players are living in the here and now.  One sees the game as what it could be, the other most often sees the game as it is now.  When you have an MMO which constantly has change in its process, a lot of areas get pushed under the rug.

Thursday, August 15, 2013

Signals in the Void 12

("Signals in the Void" is a character fan fiction story revolving around my adventures in exploration.)

The reports from Blake's forward scouts state the drones which they are encountering seem to be scouts themselves.  They aren't deadly but are made for fast movement and seem to be gathering intelligence about the structure of the walls.  The scouts report their attempts to shut down the drones but a few are slipping by.

Sunday, August 11, 2013

Ransom Adventures

So I had the opportunity to try out my pirating skills.

Warp scramble attempt to (Capsule)Some Guy

This chat invitation is subject to a CSPA service charge of 2,950 ISK, which you must accept to complete the invitation.
According to the CONCORD Spam Prevention Act, all communication initiations between parties that have not explicitly white listed each other through the use of an access control list shall be subject to a configurable service fee which shall be collected by the Fluid comm operator.

Tuesday, August 6, 2013

Signals in the Void 11

("Signals in the Void" is a character fan fiction story revolving around my adventures in exploration.)

While we have been docked with the trade hub now for a few hours, I've spent the time trying to decipher this distress signal we received a few days ago and it's driving me nuts.  It seems so bizarre that I can't pin down the type of encryption method.  What I am hearing sounds like some sort of human language but it doesn't follow any consistency.  The signal also fails to have any of the similarities of the major factions.  The station this signal came from is quite old but there should be something similar with all the encryption methods we know about.  Even with the information pulled from the old station's data banks, I can't seem to get areas to match up.  I didn't want to but it seems I'm going to need to hire someone more knowledgeable in archaic languages and encryptions.  Unfortunately there are no reputable members of that profession available, but I'll have Captain Erhan find me someone who won't gouge my wallet too badly considering we need this information before the rest of our preparations are finished tomorrow.  After all that has happened I think I'll go take a nap.

Monday, August 5, 2013

BB #48 Life Of Lore

 Welcome to the continuing monthly EVE Blog Banters and our 48th edition! For more details about what the blog banters are visit the Blog Banter Page.

This month's topic is a request from CCP Sisyphus who wants to know how important is Lore in EVE Online?

"How important is “fluff” in Eve online? Would eve online be the same if it were purely numbers and mechanics, or are the fictional elements important to the enjoyment of the game? Would a pure text, no reference to sci-fi or fancy names still be an engaging game? Should CCP put more or less emphasis on immersion?"

Thursday, August 1, 2013

End Game Content Ramblings

There are many aspects of Eve Online that make it a great game.  There seems to be a niche for most everyone who plays, and people gravitate to what interests them at the time.  Coming from a background in MMO's and the normal approach to how content is introduced.  When I started Eve I was a little miffed at the "leveling" system.  While on one hand I loved it because I didn't have to be playing every waking moment to be able to advance, I didn't like it because there was no quick grind to the next level.  This can be quite frustrating and Eve fails to properly present their system which they implement and the reasoning behind it.  On top of which it is hard for a gamer used to the railroad approach which most games use to designate what you are aiming for.  There exist raids, dungeons, level caps, epic tier loot that all goes towards playing the game and to keep you playing.