(Draiv Solregard's Exploration guide is subject to change, based on updated information, new information, expansions, and the apocalypse. If you notice any errors in this guide, wait for your booster side effects to subside. If the error is still there let me know and I'll look into it.)
Ships
Each race has a basic frigate and covert ops that
has bonuses to scanning and hacking.
While you can use whatever ship you want, you really just end up hurting
yourself by not using the ones that have bonuses. There are two bonuses which you will look for
on a ship. These are the scan strength
of probes which will increase for each level you train of the designated
skill. The other is called a Role Bonus
which applies only once and acts like an attribute of that ship.
(Faction) Frigate:
- 7.5% increase to scan strength of probes per level of (Faction) frigate skill level
- +5 Virus Strength to Relic and Data Analyzers (Role Bonus applies ONLY once)
The most important part of picking your basic frigate or
covert ops which will make it the "best" is to pick something you
want to fly. The bonuses are the same
across all races so the only "important" factor is flying what you
like.
For those of you who want "the best" then the
order of frigates from best to worse is.
·
Heron - The reason this ship comes out the best
is because of that extra mid which allows you to fit an extra scan upgrade
module for faster acquisition of sites.
It also has the furthest targeting range to allow an easier time cherry
picking larger sites.
·
Imicus - This ship is better than the probe
solely because it has more targeting range.
·
Probe - Having average stats across the board
makes this ship effective.
·
Magnate - There is one major flaw to the Magnate
which is that it only has three mid slots and you really need four to fit the
basics. It will still work but requires
docking at station to swap modules, or to complete sites without a cargo
scanner.
Covert Ops:
·
10% increase to scan strength of probes per
level of Covert Ops skill level
·
+10 Virus Strength to Relic and Data Analyzers
(Role Bonus applies ONLY once)
Again as was stated above, "the best" ship will
be the one you like. All the ships do
well with exploration and hacking so you'll be successful despite which one you
choose.
Now for the list of "the best" covert ops from
best to worse.
·
Helios - Coming out on top because of the five
mid slots and larger powergrid for easier fitting options.
·
Anathema - This ship pulls ahead of the other
two because of the larger powergrid making fitting easier.
·
Cheetah - Though it has a much lower targeting
range than the Buzzard, it pulls ahead because it has three low slots instead
of two which will affect fitting options.
·
Buzzard - Many will claim that the Buzzard
should be first or second, the reason it is last on this list is that with only
two low slots it gimps your ability to fit maneuverability modules and has a
low powergrid.
To reiterate make sure to choose which one you want to
fly, because if you're flying a ship you don't like I think you're doing it
wrong. For a better understanding of why
I made these choices check out the modules section.
Cheetah is the fastest of all and the most agile with 2 nanos fitted. It can be 90% assured that if you have your overview opened, you'll be able to gtfo if anyone warps on you or either decloaks near you before they get positive lock.
ReplyDeleteThanks for the comment about the Cheetah!
DeleteWhile the Cheetah is the fastest in terms of velocity out of all the covert ops. If we run a standard fit of 2 nanos on each covert ops with all V skills, then the Helios is actually the most agile with the ability to align the fastest. Between the Anathema being the least agile and the Helios as the most agile there is a .2 second difference in align time which isn't a big advantage. The reason being is with Eve's servers, they process actions in intervals of 1 second. This means that ships do not warp out until the start of each interval. If the align time of the Anathema is 3.8 seconds it will warp out on the 4 second mark. Same goes with the Helios with it's align time of 3.6 seconds, it too will warp out on the 4 second mark.
Overall you will have approximately the same ability to escape with all the covert ops. The big difference is the powergrid, you have to fit a micro auxilliary power core in a low slot to be able to fit the recommended microwarpdrive. The only covert ops this really affects is the Buzzard which raises it's align time greater than 4 seconds and so it will warp out on the 5 second interval.
As I stated, when it comes to covert ops, all the ships are close enough in performance that using any of them is fine. My "best" list corresponds to versatility and ease of fitting.