A great member of ABA Argos Gelert is hosting a Poetry Contest. The poetry has to relate in some way to Eve Online and I thought I would have a crack at it.
Though my poem does not have any Eve buzzwords, for those who have recently been following what has been going on with ABA whether by Twitter or following Rixx's blog Eveoganda, will have a pretty good idea how my poem relates to Eve. I also wrote it in such a way so you also don't need to know anything about Eve to enjoy it.
Follow Draiv Solregard on his adventures as he flails about in an attempt to do something right. Will his Pod fitted with top of the line faction modules grant him success? Who knows! Let the flailing commence.
Thursday, March 26, 2015
Sunday, May 25, 2014
BB#56 No Reward Great Enough
With Kronos and the upcoming industry changes following 6 weeks behind it, things are set for a vast upheaval in the coming months. Before he packed his bags and left Mord Fiddle asked some interesting questions
The common wisdom in EVE Online is that, beyond the odd high-value moon or Faction Warfare scam, there's little in low sec or NPC null sec to the attract ongoing attention of the big-dogs of null sec, with their large fleets and super cap doctrines. It's assumed that NPC space simply isn't worth the bother of controlling even if one could control it.
Is this about to change?
The shift in industrial inefficiencies from high sec to NPC low sec/null sec has begun, adding value to NPC space outside of high sec. In the recent B0TLRD accords CFC claimed two NPC null sec regions, Branch and Syndicate, as part of the CFC sphere of influence.
What is the future of low sec and NPC null sec as the economic center of gravity shifts from high sec toward null sec?
Also, you can take this banter as a chance to discuss the ramifications of the style of play in low sec and NPC null sec if it does happen that major industry shifts there.
Let's establish some ground assumptions real quick. Null sec alliances are power blocks who have more than enough minions to do their bidding. They project the image of power and control and with their resources the ability to enforce their rules where they will. CCP is in the process of "changing" various areas of the game. While altering things based on what the players could do is not the best of decisions, doing it in a vacuum when there is plenty of historical history which helps give an idea of the consequences is downright silly.
The common wisdom in EVE Online is that, beyond the odd high-value moon or Faction Warfare scam, there's little in low sec or NPC null sec to the attract ongoing attention of the big-dogs of null sec, with their large fleets and super cap doctrines. It's assumed that NPC space simply isn't worth the bother of controlling even if one could control it.
Is this about to change?
The shift in industrial inefficiencies from high sec to NPC low sec/null sec has begun, adding value to NPC space outside of high sec. In the recent B0TLRD accords CFC claimed two NPC null sec regions, Branch and Syndicate, as part of the CFC sphere of influence.
What is the future of low sec and NPC null sec as the economic center of gravity shifts from high sec toward null sec?
Also, you can take this banter as a chance to discuss the ramifications of the style of play in low sec and NPC null sec if it does happen that major industry shifts there.
---------------------------------------------------------------------------------------------------------
Friday, May 16, 2014
A Year Of Frost
Been awhile since I've posted or updated anything really, but I thought I'd do a sort of year in review since I started this blog. The whole blog thing was quite fun and I didn't necessarily "quit" but more along the lines of having too many things going on that it fell to the wayside. Even though the condition of this blog is not where I'd like it be, I am proud of what I accomplished with the time I have spent on it.
Funnily enough the blog is on my mind constantly as I play Eve and participate in various activities because I think of stuff which would either make a good blog post or would be fun to write about. My time though has been constantly demanding other things. I'm finishing up my Bachelors in Software Engineering, dealing with illness which keeps rebounding (it's not cancer, just a body showing more age than it should XD), large projects in Eve e.g. my Exploration and PI guides, as well as Captaining the Stay Frosty New Eden Open II Team. There are also an assortment of other things which creep up.
From the start I have written 72 posts relating in some way to Eve Online. I have written 2 guides, 19 "Signals in the Void" story sections, participated in 6 Blog Banters, performed 4 "Ransom Adventures" worth writing about, and an assortment of odds and ends. Not too shabby for a first attempt (imo). While others may scoff at the numbers; I've had ~12,500 page views during the year with my top posts being A Slice of PI, Odyssey Exploration Guide, and BB#50 The Harbinger Is Coming.
Funnily enough the blog is on my mind constantly as I play Eve and participate in various activities because I think of stuff which would either make a good blog post or would be fun to write about. My time though has been constantly demanding other things. I'm finishing up my Bachelors in Software Engineering, dealing with illness which keeps rebounding (it's not cancer, just a body showing more age than it should XD), large projects in Eve e.g. my Exploration and PI guides, as well as Captaining the Stay Frosty New Eden Open II Team. There are also an assortment of other things which creep up.
From the start I have written 72 posts relating in some way to Eve Online. I have written 2 guides, 19 "Signals in the Void" story sections, participated in 6 Blog Banters, performed 4 "Ransom Adventures" worth writing about, and an assortment of odds and ends. Not too shabby for a first attempt (imo). While others may scoff at the numbers; I've had ~12,500 page views during the year with my top posts being A Slice of PI, Odyssey Exploration Guide, and BB#50 The Harbinger Is Coming.
Friday, March 14, 2014
Tuesday, February 18, 2014
Ransom Adventure #4
So there I was sitting in space cloaked having just scanned the system and getting ready to run over and run a combat site since the system was empty when all of a sudden, dun DuN, DUN!!!!! Real life called and I had to step away for a little while. I return to the system to discover people in local and probes on scan. But what's this? There's an Astero on scan! (Not to be confused with the Stratios which is what I did last time.) Grabbing my trusty vengeance I zoom to the site I had scanned down previously.
[ 00:34:52 ] (notify) For initiating combat your security status has been adjusted by -0.0073.
[ 00:34:54 ] (combat) Warp scramble attempt from you to Astero
[ 00:34:52 ] (notify) For initiating combat your security status has been adjusted by -0.0073.
[ 00:34:54 ] (combat) Warp scramble attempt from you to Astero
Wednesday, February 12, 2014
BB#53 Tin Cans Sharing Tables
Today's topic comes from a tweet from @erlendur in a conversation he was having with a pilot about having multiple overview tabs open in separate windows:
So that is the topic this month: The Overview. Is it sufficient? If not how can it be improved? Is there some way to replace it? Does it give too much information, or not enough? Please be creative and specific as the overview currently is the heartbeat of the GUI.
I'm not sure how many people think the Overview shows too much but I for one find it to be a very sadistic piece of work. As I mentioned Eve works hard on providing a beautiful playing experience and then you have the Overview allowing you to do stuff and interact with the universe. One is a table with columns and characters, the others is a depth inducing background with little cans floating in a sea stars. (I know graphics aren't everything, I do play Dwarf Fortress.)
Now I enjoy tables and columns as much as an accountant but I want my star sea full of cans as well. Unfortunately Eve makes it quite difficult to have both. The art of positioning your Overview in a way which allows you the use of its vital information and not consume your whole screen is something everybody is still struggling with today.
***
Strangely enough the topic of the Overview has been on my mind a lot the past couple months. Eve is one of those games which looks awesome, and really goes to the effort to make things look good. But it is also a game built on calculations, equations, and having the necessary intelligence available. I find it striking one of the questions offered in this month's blog banter has to do with the Overview giving too much information. I'm not sure how many people think the Overview shows too much but I for one find it to be a very sadistic piece of work. As I mentioned Eve works hard on providing a beautiful playing experience and then you have the Overview allowing you to do stuff and interact with the universe. One is a table with columns and characters, the others is a depth inducing background with little cans floating in a sea stars. (I know graphics aren't everything, I do play Dwarf Fortress.)
Monday, January 20, 2014
Ransom Adventure #3
It's not all the time you flutter about your system and see a Stratios on scan several times. Deciding to try my luck I pull out some combat probes, mark the Stratios' location and hope he missed my quick scan. I decided to for-go my Legion in favor of my Vengeance because I though a legion would be a little overkill. I also thought this was the Astero and not the Stratios XD
Landing close I begin targeting only to have him cloak, thinking fast I start clicking frantically at his last known location. Getting lucky I de-cloak him and start my target lock once again.
[ 2014.01.20 21:44:21 ] (notify) For initiating combat your security status has been adjusted by -0.0085.
[ 2014.01.20 21:44:22 ] (combat) Warp scramble attempt from you to Stratios.
Landing close I begin targeting only to have him cloak, thinking fast I start clicking frantically at his last known location. Getting lucky I de-cloak him and start my target lock once again.
[ 2014.01.20 21:44:21 ] (notify) For initiating combat your security status has been adjusted by -0.0085.
[ 2014.01.20 21:44:22 ] (combat) Warp scramble attempt from you to Stratios.
*Shooting commences*
*His ECM drones break my lock and he warps out*
Saturday, January 18, 2014
Mostly Deleted Ramblings
I think Sugar brings up a subject which is interesting in it's own aspect. Even more so when specific parts are analyzed and brought to the forefront. Her post and the comments section got me to thinking and writing which ended in the following post...
I'd like to first start out my response by separating a few distinct words. My goal with this is to separate some common misconceptions that have oft been presented as fact or as a reason to do something. Depending on which or combination of these words are used, causes great confusion and leads to horribly bad decisions being made. Some of the examples I present will probably not be well received...meh.
I'd like to first start out my response by separating a few distinct words. My goal with this is to separate some common misconceptions that have oft been presented as fact or as a reason to do something. Depending on which or combination of these words are used, causes great confusion and leads to horribly bad decisions being made. Some of the examples I present will probably not be well received...meh.
Sunday, January 5, 2014
BB#52 Steady As She Goes
Welcome to the continuing monthly EVE Blog Banters and our 52nd edition! For more details about what the blog banters are visit the Blog Banter page.
* * * * *
Go to the always useful EVE-Offline.net and take a look at the All Time (weekly average) graph for concurrent accounts logged in.
For the past four and a half years, the graph has hovered around that 30,000 mark; it is, for all intents and purposes, a plateau. But everything must come to an end sooner or later and that is what this blog banter is about.
What's on the other side of that plateau?
Is there any path for CCP to follow to raise those numbers upwards for a sustained period, or is EVE going to enter a decline to lower logged in numbers from this point? How soon will we see an end to this plateau? Months? Years? Or will you argue that 'never' is a possibility? Or you can look at the root causes of the plateau and tackle the question if it could have been avoided or shortened if CCP had taken different actions in the past.
I see this plateau in a couple different ways. I see it as stagnating in terms of expansion, the question of how many of those accounts are unique to one owner, and I even see it as a good investment. For a video game like Eve, which has a niche type play-base. It's amazing to see that it's stuck around for 10 years, four and a half of those years have it hovering around 30k concurrent accounts logged in as a weekly average. While it may seem somewhat disconcerting that it hasn't gained in popularity; on the flip side it hasn't really lost either.
* * * * *
Go to the always useful EVE-Offline.net and take a look at the All Time (weekly average) graph for concurrent accounts logged in.
For the past four and a half years, the graph has hovered around that 30,000 mark; it is, for all intents and purposes, a plateau. But everything must come to an end sooner or later and that is what this blog banter is about.
What's on the other side of that plateau?
Is there any path for CCP to follow to raise those numbers upwards for a sustained period, or is EVE going to enter a decline to lower logged in numbers from this point? How soon will we see an end to this plateau? Months? Years? Or will you argue that 'never' is a possibility? Or you can look at the root causes of the plateau and tackle the question if it could have been avoided or shortened if CCP had taken different actions in the past.
I see this plateau in a couple different ways. I see it as stagnating in terms of expansion, the question of how many of those accounts are unique to one owner, and I even see it as a good investment. For a video game like Eve, which has a niche type play-base. It's amazing to see that it's stuck around for 10 years, four and a half of those years have it hovering around 30k concurrent accounts logged in as a weekly average. While it may seem somewhat disconcerting that it hasn't gained in popularity; on the flip side it hasn't really lost either.
Sunday, October 20, 2013
ISK, At What Cost?
Just a heads up, that "Signals in the Void" is postponed a little as I've had a heavy workload and a few health issues I'm dealing with. I do plan to resume it hopefully here in the near future.
On another note I was thinking of a curious idea I've seen in Eve. It deals with a long infiltration into a corporation; time-wise taking around a year to work your way up into the proper positions and access roles. Along the way you continue training your character and hang out and do things with people who come to call you friend.
On another note I was thinking of a curious idea I've seen in Eve. It deals with a long infiltration into a corporation; time-wise taking around a year to work your way up into the proper positions and access roles. Along the way you continue training your character and hang out and do things with people who come to call you friend.
Monday, October 14, 2013
BB#50 The Harbinger Is Coming
Welcome to the continuing monthly EVE Blog Banters and our 50th edition! For more details about what the blog banters are visit the Blog Banter page.
* * * * *
With the Rubicon expansion being announced and the SOMER Blink scandals (or non-scandals depending on your point of view) that have erupted on the community at the same time, it truly feels like an age of EVE has passed and a new one is dawning.
But which direction is it going? This blog banter can be about several different topics:
- where do you think EVE is going? Is it a good or bad vision ahead?
- if you were EVE's new Executive Producer, where would you take the game?
- What comes (or should come) after Rubicon in terms of the mechanics and ship balancing we've seen? (CSM8 not allowed to answer this one!)
- Is there anything in EVE's ten year past that should be resurrected? Or buried and forgotten?
- What is the future of the community? What should or should not change?
(Though I like a lot of these questions, and my original plan was to address a few. While I was writing, it seems I focused heavily on one in particular. Maybe I'll get around to the others eventually.)
* * * * *
With the Rubicon expansion being announced and the SOMER Blink scandals (or non-scandals depending on your point of view) that have erupted on the community at the same time, it truly feels like an age of EVE has passed and a new one is dawning.
But which direction is it going? This blog banter can be about several different topics:
- where do you think EVE is going? Is it a good or bad vision ahead?
- if you were EVE's new Executive Producer, where would you take the game?
- What comes (or should come) after Rubicon in terms of the mechanics and ship balancing we've seen? (CSM8 not allowed to answer this one!)
- Is there anything in EVE's ten year past that should be resurrected? Or buried and forgotten?
- What is the future of the community? What should or should not change?
(Though I like a lot of these questions, and my original plan was to address a few. While I was writing, it seems I focused heavily on one in particular. Maybe I'll get around to the others eventually.)
Monday, October 7, 2013
To Arms My Brothers!
As you may well know CCP has done it again with public relations. They've managed to ruffle a vocal part of the community and as such pitchforks and torches have been raised.
Sunday, October 6, 2013
Rubicon's Assault
This is the second part of my thoughts dealing with the upcoming winter expansion Rubicon.
CCP does expansions twice a year, some blow players out of the water while others are a little lackluster. There is always a lot of controversy when it comes to the expansions with a lot of play styles feeling "cheated". This causes dissent among the subscribers upon which "bitter" becomes a tossed around adjective. While CCP has adopted a newer model and approach to their development and are looking to cover all the areas of play over multiple expansions instead of just one play style per expansion; I predict there is going to be a more widespread effect of "being cheated" among players. While newer pilots might not feel the effects as harshly, I'm guessing a lot of "bitter" vets out there are used to a big awe inspiring feature for a specific type of play.
CCP does expansions twice a year, some blow players out of the water while others are a little lackluster. There is always a lot of controversy when it comes to the expansions with a lot of play styles feeling "cheated". This causes dissent among the subscribers upon which "bitter" becomes a tossed around adjective. While CCP has adopted a newer model and approach to their development and are looking to cover all the areas of play over multiple expansions instead of just one play style per expansion; I predict there is going to be a more widespread effect of "being cheated" among players. While newer pilots might not feel the effects as harshly, I'm guessing a lot of "bitter" vets out there are used to a big awe inspiring feature for a specific type of play.
Wednesday, October 2, 2013
Signals in the Void 19
("Signals in the Void" is a character fan fiction story revolving around my adventures in exploration.)
It was a new thing for Jimmy holding an assault rifle, and though it felt almost like holding one of the welding or salvaging lasers the feel of it made him less uneasy. Moving to catch up to the other mercenaries, Jimmy overhears Blake discussing their options when they get to the jammer drone. The tone of the conversation didn't sound promising and checking equipment and weapons the rest of the mercenaries move forward with Jimmy following in the rear wondering if they have a plan.
It was a new thing for Jimmy holding an assault rifle, and though it felt almost like holding one of the welding or salvaging lasers the feel of it made him less uneasy. Moving to catch up to the other mercenaries, Jimmy overhears Blake discussing their options when they get to the jammer drone. The tone of the conversation didn't sound promising and checking equipment and weapons the rest of the mercenaries move forward with Jimmy following in the rear wondering if they have a plan.
Sunday, September 29, 2013
Rubicon's Pre-Assault
I started writing this to include my
opinions/observations on the upcoming "features" in Rubicon. After I saw how much I was writing I decided
to break it into two posts. This mainly
just lists the upcoming features and what they have currently planned.
Wednesday, September 25, 2013
Signals in the Void 18
("Signals in
the Void" is a character fan fiction story revolving around my adventures
in exploration.)
As my smart-bombs failed to activate around my ship, I
continue to increase my speed to try and get behind the station. I'm hoping to put something solid between the
battleship drone's missiles and myself.
Having abandoned my curving orbit around the station to a more direct
route past it, the large drone boat is going to have to try and catch up to
me. Though the smaller rogue drones are
able to keep up, I will probably be able to keep the large one in a position
which better suits me.
Tuesday, September 17, 2013
Signals in the Void 17
("Signals in the Void" is a character fan fiction story revolving around my adventures in exploration.)
Forwarding a report of a large object moving within the station, Erhan winces as cruise missiles slam into their shields. Moving across the command deck toward the crew monitoring the ship's status, Captain Erhan was not pleased with what he saw. The ship's shields have been depleted and a few of the modules required to recharge them have been overloaded by the mass surge of energy they received from the explosions. As he is about to turn around, the crew member monitoring the armor integrity of the ship draws Erhan's attention to several positions around the ship where hull breaches are beginning to happen. Though the locations of the breaches are puzzling, Erhan orders those areas evacuated and sealed shut; now is not the time to worry about a few holes.
Saturday, September 14, 2013
BB#49 A Rich Perception
Welcome to the continuing monthly EVE Blog Banters and our 49th edition! For more details about what the blog banters are visit the Blog Banter page.
What is "rich" in EVE? Is it simply having more ISK than most everyone else, is it measured in raw numbers of some other ethereal quality? Can you actually be poor? Have you ever lost nearly everything and had to claw your way back? If you are rich, how do you know and how did you get rich?
I like and dislike this subject for various reasons. The viewpoint in real life is taken similarly
in Eve, and the whole view of "rich" boils down to perception. Most people when you ask them if they are
rich will give the answer "no", because they see someone else who can
afford things which they cannot. I would
then estimate a lot of those people would call themselves poor because they
can't afford all the things they want. You
then have the few who know they're rich because they see there aren't very many
people with more than them. The actual
quantity in the wallet makes no difference in how this is all perceived. So being "rich" in Eve could be
defined as "Everyone else who can afford the things I want" while
being "poor" could be defined as "Everyone else who can't afford
the things I have".
Tuesday, September 10, 2013
Signals in the Void 16
("Signals in
the Void" is a character fan fiction story revolving around my adventures
in exploration.)
Blake leads the way down the corridor with his rifle nuzzled
up to his shoulder. He doesn't bother
looking left or right because the other two assault troopers will each be
watching their own side, which leave the logistics trooper to bring up the rear
and keep an eye on Jimmy. The party
arrives at another set of doors, while the others keep watch and Jimmy does his
jury-rigging method of opening doors; Blake consults the path to their
destination on his helmet's internal display screen. It looks like they have another long corridor
and set of blast doors to deal with before they can try to make their way down
the station levels.
Sunday, September 8, 2013
Ransom Adventures 2
Though my skills may be a little rusty, I am a pirate
and I try to be the best pirate I can be.
Sometimes it just doesn't work out and you end up not making any ISKies
for your trouble.
[ 04:24:11 ]
(notify) For initiating combat your security status has been adjusted by
-0.0797.
[ 04:24:12 ]
(combat) Warp scramble attempt from you to (Capsule)Qybixxx Quime [VL EV]
[ 04:24:12 ]
(combat) Warp scramble attempt from you to (Capsule)Qybixxx Quime [VL EV]
[ 04:24:12 ]
(combat) Warp scramble attempt from you to (Capsule)Qybixxx Quime [VL EV]
Subscribe to:
Posts (Atom)




