Some believe that just by playing Eve Online, one consents to PvP. I could only find two documents
that one has to accept that would prevent you from playing the game, those are
the EUL and the TOS. No where could I find a statement that even
resembled consenting to participating in PvP.
So if a player undocks his ship he hasn't consented to anything that
involves your entertainment.
Follow Draiv Solregard on his adventures as he flails about in an attempt to do something right. Will his Pod fitted with top of the line faction modules grant him success? Who knows! Let the flailing commence.
Friday, May 31, 2013
Thursday, May 30, 2013
PvE, You've All Done It
I have played many games throughout my life. The most memorable ones tell a story, and
provide a new world that you get to experience through the characters of the
game. They provide interesting things to
accomplish and test your skills in a variety of ways. The same game mechanic can be used over and
over but people will play the game just because it provides a different
narration.
Labels:
Eve Online,
PvE,
PvP
Tuesday, May 28, 2013
Signals in the Void, 2
("Signals in
the Void" is my attempt at an in character fan fiction revolving around my
adventures in exploration.)
Captain Erhan closed his connection with the capsuleer
Draiv Solregard and opened comms to where they had their crew stationed. Listing off several groups of people who were
to make their way to the hanger and prep the cruiser class Arbitrator for
flight. Turning to another part of the
console he brought up a three dimensional image of the cruiser which Draiv had
requested to be modified. He began going
through the current fitting and started to make the necessary changes. As he worked to make sure the ship's
processor and power grid could handle the installation of new systems he
periodically checked the progress of the crew to make sure things stayed on
task.
Monday, May 27, 2013
The Odyssey Changes, Part 4
After spending so much time over the weekend trying out
features specific to exploration. There
were a few other features that you just can't avoid. Several of which I had disdain for, even
before I had tried them. Starting out I
hated them just as much as I thought I would.
Strangely enough the radial menu that is being introduced in Odyssey
started to grow on me after several hours.
Sunday, May 26, 2013
Odyssey Hacking Playthrough
I'm going to go through the motions and do a play-through of the new hacking mini-game. My
thoughts on the subject are in another post. As such I will try to keep my annoyances to a
minimum. Let's begin!
The Odyssey Changes, Part 3
Change is a concept that is either liked or disliked, you
either like the difference or you wish to maintain the status quo . Change can be for the good or it can lead to
the detriment of the people it affects.
It has the ability to revolutionize the culture, or revert it back to
the stone age. Being affected by change
is something we all experience in our lives.
Daily changes gradually affect what we are going to do. Often times a drastic change is quickly
rejected. Eve online is a game that thrives
on change. It receives two major
expansions a year and minor updates to tweak game assets with updates. CCP has the hard job of trying to change
things people don't like and produce something they do like. They also have to judge if the loss of
interest of people who performed an activity before will be an acceptable loss
if more people participate in an activity.
Saturday, May 25, 2013
The Odyssey Changes, Part 2
Odyssey is rapidly approaching with many new features
some of which I really like, others I can cope with, and some that might just
make it to difficult and frustrating to do certain activities. Now as I mentioned in my last post, I have
been doing a lot of reading this past week to try and gauge how some of the
Odyssey changes will affect me. Not
wanting to go entirely off of what other people say, I decided to get the test
server installed and try out a bunch of stuff that bothered me. This is when my mentality switched from
"These changes can't be as bad as some people make them out to be" to
"Wow, that change really does suck".
I also found a few things that I enjoyed or thought would be good
improvements.
Friday, May 24, 2013
The Odyssey Changes, Part 1
Well this has turned into a rather frustrating week and
in part a little discouraging. The past
few days I have perused the dev blogs, forums, and fan sites pertaining to the
upcoming expansion. When a lot of the
new features were announced I was pretty excited. CCP is making changes and improvements all
over the map and it looked like I was going to enjoy a lot of the new
features. One thing I was really looking
forward to was exploration. I've enjoyed
doing exploration and strangely enough I find scanning pretty fun. Now most of my experience with exploration involves
roaming around regions of high sec that haven't seen a lot of people jumping
through them. But lately I have started
my foray into low sec while also being a pirate. Now I'm not good at the whole ISK making
business but doing a bit of exploration helps to fund my PvP activities.
Tuesday, May 21, 2013
Signals in the Void
("Signals in
the Void" is my attempt at an in character fan fiction revolving around my
adventures in exploration.)
There are many choices that we make in our past, many of
which lead us to our current profession.
Some choices are made for us by others, some are consequences for
actions committed earlier. The only
thing to wonder is if you can continue living with your past. Having switched professions and ideologies
over the years I tend to have this self evaluation more often than others. Past choices have been made, the only thing I
can do is affect the future.
Saturday, May 18, 2013
Practicing My Yarhar
When I started this blog I had considered some options in
what I would write about. I'm pretty
sure 100% of those options entailed some sort of pve like missioning or
exploration with occasional forays into low or null sec to do some of these pve
activities with a greater risk for running into other players. I'll be honest, if I did run into any other
players we certainly wouldn't sit down and have a cup of tea. The end result would probably be me shipping up in a new
ship while a bunch of you started hemorrhaging at the kill mail.
Friday, May 17, 2013
Excluding People or Doctrine?
This has been a pretty crazy week in terms of real life
commitments that surfaced. Having
debated with myself for awhile on whether or not to start a blog, I finally
made the plunge. I had expected to get a
few blog posts out the door and then settle into a somewhat reliable update
schedule but low and behold things arose that I didn't have much control
over. Time will tell if things settle
down.
Sunday, May 12, 2013
And So It Begins
Having played EVE now for just over a year (part of which
was playing skill queue online during a rough semester of school) I have delved
deeper into the world of EVE and the many opportunities that it has to
offer. As I have moved around and touched
a little bit here and a little bit there, the different aspects of what makes
EVE a great game come further into focus.
There are many things out there that I could explore further and with
everything being as open ended as it is I can define what I want to do. One of the aspects of EVE that I find
enjoyable are the various blogs that are out there. You get all sorts of perspectives from
pirates to mission runners, miners to gankers and everything far and in-between. It has been a most enjoyable process to see
the many adventures of people playing in the New Eden landscape.
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