This has been a pretty crazy week in terms of real life
commitments that surfaced. Having
debated with myself for awhile on whether or not to start a blog, I finally
made the plunge. I had expected to get a
few blog posts out the door and then settle into a somewhat reliable update
schedule but low and behold things arose that I didn't have much control
over. Time will tell if things settle
down.
Concerning real life versus video game life, most of us
would automatically see which one takes precedence. But with EVE there tends to be quite a
serious investment whether to a corp/alliance, your money making ventures, or
to your own personal goals to see spaceships fly.
As I am attempting a more carefree approach and to just
enjoy the game for what it is, I notice that there are certain activities in
EVE that I may never experience. These activities
don't normally appreciate the "carefree" approach to playing.
A fleet with a huge focus on doctrine is a prime example. To clarify I am not saying these people are necessarily
wrong, the reason being is that to accomplish certain tasks or to perform certain maneuvers you
need to have everyone on board. With the requirements being met.
I understand this as I have helped run a 40-man raid
group in vanilla WoW, and went on to lead my own 10-man raid group in the later
expansions. The need for specialization
and for everybody to be up to snuff is very important. But with the way EVE's skill system is set
up, you can't just take a weekend and grind for the gear you need and then join
everybody during the next week's raiding session. Sometimes it takes months to be able to fit t2
modules, or fly the proper ship for the doctrine. For some activities you may need to
specialize and require these restrictions to even have a chance for
success. But a lot of the time you end
up excluding people because they are not "perfect".
A better approach to some of the more casual activities
like a nightly roam around the constellation.
Is to have your specific fleet doctrine set and then all those people
who can't meet the requirements you make it clear that they probably won't receive
reps from the logi and that they may not be able to take full advantage of the
fleet booster and whatever other bonuses may be produced to benefit the
doctrine. With that part clarified, let
them join in but remember that since they don't fit the doctrine you will have
to consider them less effective in what your main approach would normally
be. Does this mean you treat them as
meat shields and send them in first to engage?
NO! You treat them the same way
you normally would if they did fit the doctrine, think of them as a tag along
entourage that just might give you the extra bit of dps you need to win a fleet
fight.
Which has a better chance of winning: a 40-man doctrine fit fleet, or the same 40-man doctrine
fit fleet with a mish mash of 30 other pilots?
(This doesn't always work, for example a stealth bomber fleet but you
get the idea.)
A good example of this approach is Sugar Kyle's Rawrcat Roam. She has set up something fun to try and
include people and is pretty open about what you bring (except wolves). So if you can fit the doctrine you should try
to attend, if not, try to go anyways.
(Wolves are killed on sight)
Happy Hunting!
A lot is going to depend on your fleet and the general cohesion of your people.
ReplyDeleteBring a shield ship to a shield fleet. Bring an armor ship to an armor fleet. A FC that knows how to use people and people that know how to listen can be very powerful.
Also, an FC that knows that the other fleet is their hard counter and to not engage is also important. Both listening and being independent is complex for the pilots involved and a group that has played together for a long time is going to be at an advantage simply by understanding how they work and what they can or cannot do.
I fully agree.
DeleteA big portion of success comes from being able to listen and follow commands. You should also do your best to fit the requested doctrine which helps the FC out immeasurably.
But I don't think you should be excluded just because you can't fit T2 guns or treated as a second class citizen if they do let you come along.