Odyssey is rapidly approaching with many new features
some of which I really like, others I can cope with, and some that might just
make it to difficult and frustrating to do certain activities. Now as I mentioned in my last post, I have
been doing a lot of reading this past week to try and gauge how some of the
Odyssey changes will affect me. Not
wanting to go entirely off of what other people say, I decided to get the test
server installed and try out a bunch of stuff that bothered me. This is when my mentality switched from
"These changes can't be as bad as some people make them out to be" to
"Wow, that change really does suck".
I also found a few things that I enjoyed or thought would be good
improvements.
SCANNING
Before we continue I'd like you to keep a couple words in
mind.
EXPLORE: To travel
over (new territory) for adventure or discovery.
DISCOVER: To make
known or visible or to obtain sight or knowledge of for the first time.
Let's start a little bit with the new scanning
interface. I think it's pretty sleek and
enjoy how they have incorporated more visual cues like the signal strength
progress bar. It is also very nice to
enter a system and have all available anomalies right there without having to
do an initial scan. The fancy graphic
that happens where it scans around is a nice little visual bonus (I don't know
if it's a bug but it seems to not activate half the time). I am a person who really enjoys visuals, I
fly around with all effects turned on to full so I can watch all the pretty
lights. So these additions though minor
and don't really affect gameplay too much, I tend to enjoy.
Something I do not like, of which will make life more
difficult is that the new scanner also automatically tells you if there are any
signatures in the system to scan. Now I
can see the appeal of this and technically it makes life easier because you
know right off the bat whether or not you need to launch probes. This makes moving from system to system
faster, which in high security space makes total sense. When applied to low or null security space it
makes things substantially harder. From
what I've seen, people don't normally carry a probe launcher on a small scale
roam. They are looking for some fast
action and when they see a cruiser or some other large ship on d-scan they warp
around and try to catch them. Now during
all this hunting you don't know right away if they are in a belt, a moon, a
planet, or getting a tan at the sun until you get close enough to do a tight
beam scan. Now when a roam enters a
system they can immediately rule out if people are at exploration sites. On top of that this automatic scan gives you
a strong enough signal that you know exactly which planet this exploration site
is next to and you didn't even have to launch probes. Life becomes harder for the explorer and
coupled with the new hacking mechanics it may not be worth the effort.
So this concept of knowing if something is there before
you even look, takes away the wonder and mystery of exploring and discovering
new things. It has now turned into a
process of how many systems can you jump through until you need to launch
probes. The mystery of whether or not a
system holds any secrets has now been solved for you. Same thing with all sites appearing within 4 AU of a planet. (They could incorporate an invisible ring that is 4 AU from the outermost planet's orbit and make it so sites can spawn anywhere within that circle. Or they could make it so that sites spawn 4 AU from a planet's orbit instead of the planet.)
Now we move into actually scanning. It generally works the same way now except
for quite a few quality of life changes.
Chief among these are the probe formations...
One of my favorite aspects of the probe formations is
that now all the probes are the right distance away from each other. (OCD much?)
This is a very large quality of life improvement, being able to quickly
get a formation that you want without having to move everything is just plain
awesome. In the old system where you
moved probes around individually it took me all of a few seconds to set up my
formation that I would use for scanning so this is really just a large quality
of life change. The two default
formations that are provided are "ok" and can be made to suit your style by
finagling with the controls. What's nice
is that if you move a probe way out of alignment or screw the formation up
somehow you can quickly reset it to the default and try again. You can also double click a probe in the
probe list to center on that probe. They
should also implement the ability to double click on a signature to center on
that as well.
CCP has suggested this but they really need to allow
custom probe formations which allows one to also launch a specific number of
probes to suit that formation. Along
with custom probe formations it would be nice if CCP had a probe formations
popup window which allowed you to set distances and angles from the relative
center, and also allow the adjustment of the initial scan distances. A hotkey for analyze would be nice, but then
again I like hotkeys.
The controls took a minute to get used to, which is
normal when you have done something a certain way for months or even
years. The rundown works like this:
·
DOING NOTHING:
When NOT holding shift or alt a probe box appears in the relative middle of your selected probe formation. Click
on this box to move your formation around.
·
SHIFT: Holding
shift will bring up all the individual probes and allow you to position them
any way you want.
·
ALT: Holding
alt will move all probes in relation to the technical center of the formation.
· RE-SIZING:
Clicking on the probe circles and dragging, changes the size of the scan
distance while also keeping it relative to all the other probes.
· RE-SIZING WITH PROBE LIST: If you use the probe list to change the size,
the probes remain where they are but the size of the scan circle does change.
I don't have much to gripe with these changes except that
probes are now magical and return to your cargohold when you jump systems. It's instantaneous, whereas if you recall
your probes in system it takes time. Go
figure right? Where is the risk of losing
your fancy sisters probes in your mad dash for escape?
Stay tuned for the hacking mini game and the vomit of
worthless loot.
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