Communication in Eve is essential and is the lifeblood in
any group activity. Most of the time it
can make or break a situation, it can be a simple mistake leading to the
destruction of billions of ISK or it could be as simple as mentioning that
there is a fleet of 30+ cruisers roaming about.
In Eve there are many ways to communicate but the most often referred to
is being on comms. While typing, and
broadcasts work in some situations that ability to communicate verbally can be
much more informative and quicker. Being
able to talk with people is so important that Eve even includes their own voip
type service.
Follow Draiv Solregard on his adventures as he flails about in an attempt to do something right. Will his Pod fitted with top of the line faction modules grant him success? Who knows! Let the flailing commence.
Sunday, June 30, 2013
Thursday, June 27, 2013
Industrial Tiericide Mark II
Recently the T1 industrials were hit by tiericide which
was followed by a lot of criticism on how it was handled. A little while later we got Round 2 of the industrial tiericide. This second
go around at industrial rebalancing was received with a whole lot more
enthusiasm than before. Even though
there are still a few things I don't like about it, it has turned into a far
better improvement for the game.
Industrials are a workhorse in Eve and there is no getting around
that. I think most everybody has trained
some racial industrial to at least 1 just so that they can move small
quantities of things without having to use a courier service. One of the major problems that haulers had
was that they didn't really give a whole lot of cargo space, and the amount of
m3 that modules or ore can take up can be pretty hefty. If you wanted to move anything in semi-large
quantities without training an Orca or freighter everyone told you to train for
the Iteron Mark V.
Tuesday, June 25, 2013
Signals in the Void 6
("Signals in
the Void" is my attempt at an in character fan fiction revolving around my
adventures in exploration.)
As the rest of the science and salvage crews finish transferring
over to the station and our small base camp, I move the Arbitrator back away
from the station and head towards the group of spaceship wrecks we found
earlier, while we wait for our inside teams to finish their preparations. I think starting with the smaller ships will
be a good approach and maybe help determine who was on which side.
Sunday, June 23, 2013
My Killboard Usage
Now that I'm participating in PvP a whole lot more, I am drawn to a tool that was always neglected before. That tool is the Eve killmail, which can be accessed in your combat log, or your corporations war tab under kill reports. While these are ways to access your killmails in game, killmails are also processed via api on several sites. I've found this bit of information to be highly educational, but also misleading. The way the killmail system works is that if you take some sort of aggressive action towards a ship, even though you may have done nothing damage wise, you will still end up participating on the killmail. The reason this is very misleading is that the websites that process killmails keep track of your win/loss ratio in regard to ships and ISK. So it is very easy to skew your killboard to be favorable. Does this mean it's without its merits? Nope, it just means that you have to pay close attention when analyzing the killboard for information that you are looking for.
Thursday, June 20, 2013
Funding my PvP
I have been in Stay Frosty for little over a month and in
that time I have been part of kills, and I have been killed. What's interesting is that looking at the
killboard, since I joined frosty I've lost ~200 mISK in assets. A lot of which was me derping myself trying
to figure out this whole shoot other players thing. I'm happy to notice that so far I'm losing
less and less ships consistently. Sometimes
I might actually go a few fights with the same ship *gasp* but then I end up
roaming space in my wonderful pod on my way to reship. So far I've been having lots of fun and plan
on continuing this lifestyle.
Tuesday, June 18, 2013
Signals in the Void 5
("Signals in
the Void" is my attempt at an in character fan fiction revolving around my
adventures in exploration.)
Waiting for my crew to break into the station, I make
slight adjustments now and again to keep within a decent range so that they can
exchange tools and equipment easier. The
outer hatches always take a minute to cut through but soon enough they should
be able to access the electronics of the station and begin override
procedures. This will allow quick access
through the corridors and may even give them the layout and the ability to
identify which areas of the station have been compromised.
Sunday, June 16, 2013
Quick Fleet And PvP Ramblings
The group or team dynamic plays an important role in
Eve. Having flown solo for a vast
majority of my Eve career, I'm finding it to be a different experience right
now in Stay Frosty. The other night I
was in a fleet with four other members, and we roamed about shooting stuff that
came across our path. I have never flown
in a fleet with more than two people in it, and whenever I did the two man
fleet, the other person was always my brother.
So I found it quite enjoyable to be able to fly with some of the more
experienced members and get to know them a little bit. Now I haven't gotten to know a lot of the
members of Stay Frosty, but the few I've chatted and fleeted with have been
really neat to hang out with.
Thursday, June 13, 2013
Signals in the Void 4
("Signals in
the Void" is my attempt at an in character fan fiction revolving around my
adventures in exploration.)
The journey through low security space has gone smooth so
far. We didn't run afoul of any pirates
as of yet and though the systems have a couple stations here and there it has
been fairly low in the number of capsuleers that are about. Of which I'm grateful, there a several pirate
gangs who roam the area, not including the factions that are constantly
fighting over these systems without making any real headway. They may fight and lay claim to a system but
it's really the pirate corporations that run the show.
Sunday, June 9, 2013
A Detour With Training
Eve online varies greatly from other in games in one
major point which is the skill system.
With the kind of system that Eve employs being a real time training
process, there is no reward for playing Eve more or less. Normally this kind of a system does not work
because time is precious and people don't want to wait for a skill to train in
real time. To add to that, when you
start the game you can't just fly any ship or even use your current ship all
that well. To become perfect in any one
skill takes at least a few days and if you try for one of the high end skills
you could be waiting several months. I
believe CCP chose this model of "leveling" to eliminate the grind
that comes from other games of forcing yourself to get to the next level. While the skills have a set time which you can
affect by implants or attribute changes it is still a set time. The key to this model is that people are allowed
to focus on what they can do instead of grinding to the next level.
Thursday, June 6, 2013
Pirate? Carebear? Pirbearate!
Something I've noticed about my killboard is that it
contains a lot of losses. Eve online is
one of those games where people devote a huge amount of focus to being
efficient. One of those ways is
comparing your killboard by the amount of destroyed ISK versus the amount you
lose. While there are loop holes to the
system, it works reasonably well. What I
like about Stay Frosty is that we aren't focused right now on having a good
killboard with high efficiency. While it
is a goal for all members to work towards, not because it is mandatory or
required but because it gives a good indication of how well you are
improving. If a good killboard was
required I wouldn't be in the coolest pirate corporation around. The reason for this is that I am a
"carebear" and players do not react the same way NPC's do. Unless something happens this is what my
current progression looks like.
Labels:
Carebear,
Eve Online,
Pirate,
PvE,
PvP
Tuesday, June 4, 2013
Signals in the Void 3
("Signals in
the Void" is my attempt at an in character fan fiction revolving around my
adventures in exploration.)
Having made my call to Captain Erhan, I swing the
Anathema around with ease. It is always
interesting, how with a few modifications we can make ships as nimble as air,
or into a tough brick. I tend to prefer
the good old tough Amarr armor over the flimsy shield technology that seems to
dominate the current trends. But there
is always a balance to be struck, for my journey into low security space I will
need to make sure I have just enough armor that I don't impede my maneuverability. Even though I'll trust my armor in a fight,
it's best to avoid the fight in the first place.
Sunday, June 2, 2013
Being Civil
One thing I've noticed while playing games over the
internet, heck even since I got on the internet. Which is that people will do strange things
when hidden behind the veil of anonymity.
It is just that for some reason previous normal values (that they live by
on a day-by-day basis) don't seem to apply.
Eve online is no different. By
providing a veil of anonymity it will breed this type of person. There is no cure and trying to find one will
be wasted effort. But I find that the
Eve online community is actually fairly decent and that there are more people
willing to help you if you need it than not.
Having played in other online communities a few good examples of viciousness
among the player base include League of Legends, Dota, and Dota 2. Though I find playing these games very fun,
dealing with the players is a long arduous journey of frustration. Hence why I mostly don't play these games
unless I have a few friends who are online at the same time.
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