("Signals in
the Void" is my attempt at an in character fan fiction revolving around my
adventures in exploration.)
Waiting for my crew to break into the station, I make
slight adjustments now and again to keep within a decent range so that they can
exchange tools and equipment easier. The
outer hatches always take a minute to cut through but soon enough they should
be able to access the electronics of the station and begin override
procedures. This will allow quick access
through the corridors and may even give them the layout and the ability to
identify which areas of the station have been compromised.
I see on one of the camera feeds a slight explosion of
pressurized air come from the doors as my crew penetrates into the inner
area. From there it's only a few more
minutes as they work an opening big enough for a person to enter and slip
supplies through. As one of the
technicians slips in and begins the manual override on the inner doors they'll
need to crack that open move over to a different area and get us a more secure and
uncompromised docking area where we can set up a small base camp and offload
the supplies they'll need for an extended stay or in case an emergency
happens.
When the inner door is cracked I send the rest of my
mercs through and into the station to spread out and cover the area as my
science teams move through the station.
Some think I'm crazy when I do this with old abandoned stations, but you
never know who might be living here.
Pirates could have established several decks of living area and are
perfectly willing to defend what is theirs.
So I find paying the extra fee for some mercenaries a small price to pay
for keeping my experienced science teams alive and well. I didn't pay and train them, just to replace
them if something happens, that can get expensive real fast and unfortunately
there are a lot of capsuleers which take that approach. When one is immortal they tend to lose their
touch with reality and forget that not everyone is like them. Not having to replace people every time we do
a job also instills a sense of loyalty and camaraderie among my crew which creates
an efficient work environment.
This is my first time operating with dust mercenaries so
I'll see if they live up to their reputation.
They're a lot more expensive but if one of them dies I won't technically
have to replace him, and he'll gain experience in the type of work that we do
and be able to benefit my crew more effectively than a normal mercenary that
dies and we have to train the rest on what went wrong. I'm hoping we get a good chunk of ISK from
this site to prove that my extra expenses are well worth it. However this is not always the case.
I get a message from the lead team informing me that they
have found a suitable location a little ways over. Pulsing the engines I maneuver my Arbitrator
in the indicated direction. I pick up
the maintenance hatch on my scanners and bring the ship into alignment for a quick ad-hoc dock
and then offload the rest of the teams and supplies.
Though it is unnerving seeing the wrecks of these ships, I haven't
picked up any signals that indicate something else is out here. Heck I haven't even gotten a blip of anything
on my scanners except for that first distress signal when I entered
system. Which of course my tech hasn't
been able to clean up sufficiently to make anything of it. I guess we'll just have to keep an eye out as
I dock with the station.
No comments:
Post a Comment